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Posts tagged “psp

MHFU : Sword & Shield, a handy tool weapon

Hello fellow hunters!

So, you’ll have certainly noticed… the Sword & Shield weapons are quite weak ones. However, lately, as monsters got stronger and stronger, I started to wonder if these arms are really that bad… and to be honest, I was quite surprised by their efficiency (10 min for a Daimyo Hermitaur +) ! So why don’t you give it a peek? Why, you ask? Well, here are some reasons :

  • Strongly elemental : That’s the main reason you should do it. Swords’ elemental damage is quite strong, and that’s even more true with one of my favourite ones… poison. [This weapon, or this one] are pretty good at poisonning enemies, and I guess you know as well as I do how useful this element is against monsters… Not only inflicting damage over time to them, it also weakens them quite a lot, and particularly elder dragons! Be careful of their pretty low sharpness though…

Such a delightful sight for a hunter…

  • Shield : That’s a good way to drastically lower damage when you can’t avoid it! It’s pretty valuable, particularly against fast monsters, where a last-resort shield is always an advantage. However, you’d better try dodging when you can, because you still take some damage after guarding.
  • Use of items with weapon readied : That’s also a pretty nice advantage when are running out of life/stamina/when you are poisonned/if you want to sharpen your weapon/etc. Always nice when you wanna heal in a pinch!

You can eat with your weapons ready… amazingly useful !

  • Speed : You run while wielding these weapons, making them pretty nice to dodge. Attacks are fast and easily chainable. Dodges are very useful too.

To sum up, SNS are good weapons when you have to face something really weak against an element, or when you can’t hit it much, so you need to poison it for damage over time. Besides, they easy to master and are, compared to other weapons, incredibly handy. Try them!


G&NTFG : Monster Hunter Freedom Unite

Hello dear readers,

I think it’s high time for me to present my favourite game to these who still don’t know it: Monster Hunter Freedom Unite. I have been playing this game for more than a year now, and for more than 250 hours (without including the countless times I failed a quest and didn’t save), but I still love it as much, really. Why, you will ask?

The first episode of this series, named Monster Hunter, was released on the Playstation 2 in 2004. It had a pretty nice success, so various sequels were developped afterwards. This one is named Monster Hunter Freedom Unite, and got released on the PSP in June 2009 in America and Europe.

Basically, the game’s concept is simple : you are a hunter, and as the village’s guardian you have to repel monsters from the city. The whole hunting system is regulated though, since you have to go on quests to be allowed to enter a wild zone and chase one monster. The more quests you succeed in, the harder the remaining ones will become. And with some luck, you’ll start to face really powerful beasts… So at first, it seems like a normal action game. However… the greatest strength of MHFU (that’s how most fans call the game) is not in its story, and if you’re only playing for it, you’d better give up now.

If you start playing this game, you’ll just be almost bored in the tutorial (if not amused by your instructor’s witty comments… this guy is just awesome). It’s just some basic cooking, item-collecting and meat-hunting tasks. After you have tested the 11 different classes of weapons, you will have to face your first real hunt : a Giadrome. And here… as adrenaline rushes in your body, you’ll become filled by excitement, and you will understand the true meaning of the word “hunt”.

Here it is, the famed Giadrome ! He doesn’t look that strong ? Fight it and see by yourself !

Monsters from MHFU are not your typical, easily-killed Zelda-like bosses that you can quickly finish in less than 5 min when you figure out how you can kill them (well, you can quickly finish the easiest ones, but this would rather be due to experience and weapons). These monsters… they have no apparent weakness. There’s no typical “critical time” when you have to hit them. They are chasing you. They don’t wanna play or fool around, only chase you. You’re the prey… or you aren’t, depending on your hunter’s soul.

Facing the Tigrex.

And everything is made to maximise the hunt immersion. Each beast has its own cry and behaviour. Some will try to flee, others will fiercely retaliate. When you play for the first time, your moves will seem to be quite sluggish, but it’s’ due to realism; no magically-eaten potion here, your hero will stop and take time to drink it. Your weapon will lose sharpness while you keep using it, so you have to sharpen it every now and then… You’ll get hungry, cold/hot, and your status and global stamina will be affected.

Besides… There’s no ingame experience in this game. You don’t get “levels” once you kill a monster, and you can’t hit stronger because of it. Of course, you can improve your weapons and armour (and it is very important to do so)… but if you keep playing the bad way, you’ll always get killed, no matter how good your equipment is… The true worth of a hunter is in his real hunting skills, like his reactivity, his ability to guard and avoid attacks, how he can notice the weaknesses of a beast and hit it at the right time and so on. And this real-experience-based system is one thing I really appreciate.

Wanna have a little glimpse of it ? Look at this video… The person fighting doesn’t have better weapons/armour… this is training equipment, so you can’t choose it. All their skill comes from player experience.

Also… This game has a ton of equipment. Really. More than one thousand weapons and armours, each one with very nice details, and not always serious stuff (the cooking sets, or all the felyne-flavoured weapons are quite enjoyable… and trust me, killing a monster with felyne dolls as weapons is really funny).

Don’t ask.

As for sound… the musics are nice, although sometimes annoying while fighting a monster. These legendary giant monsters’ themes are just gorgeous! (which monsters? Oh, you’ll know soon enough when you start playing).

So… to sum up simply, MHFU is a wonderful game. Play it!

… Still not convinced ? Look at the game’s intro. It always works !

G&NTFG : Exit

Hullo witty gamers!

Today, I shall tell you about a game I like pretty much. Again, it’s on PSP (one of my favourite consoles, and yeah, I know I’m biased about games on it), and the game is called Exit.

Exit is a nice and not-so-well-known game developped by Taito and edited by Ubisoft.  It has been released in december 2005 in Japan and 3 months later elsewhere. So far, a sequel named Exit 2 has been released, but I haven’t tried it (both versions of the game seemed too similar).

In this game, you have to save people from different kinds of natural (or human-made) disasters, would they be floods, fire, earthquakes or anything else. To achieve this goal, you have to explore the whole level (which is usually composed of some floors of a building), find the victims, and guide them to the building’s exit (hence the game’s title).

As for gameplay, it is a platform game… but not really actually. The game itself is very special. The escaper’s movements (this scarf-wearing running guy that you control) are slow and sluggish, but the game doesn’t focus on that. Don’t expect a Super-Mario-like opus, it’s not.

Don’t even try, you can’t jump over these flames.

However… as you find people stuck in the building, you can order them around. Almost everyone can use items normally; some can go to places you can’t reach, others are stronger than you are, but most of them are mere people who are stuck in the building with you and just want to get out of here sound and safe.

You will have to help many different persons.

And that’s the hardest part. Because it would just be too easy if the exit were right in front of you ! So… you have to use weight-limited lifts, bring back the impaired, and find your way through flames, collapsed walls and other dangers to be the hero of the day. And… it might not sound like it, but some places really demand in-depth thinking. An example ? Well, look at this :

As for the graphics, they have their special style, you like it or you don’t. It’s really designed like an american comic, and actually the city and people really make me think of New York. The music is not that bad, although some might not like it; it really suits the emergency situations you’ll have to face.

Yup, definitely a whole New York feeling.

Coffee obsession, the american way.

I hope you’ll get to know this game more than I described it to you! If you don’t, here’s the game introduction.